Scattered Information
Players relied on multiple platforms to find important game information.
Designed and developed a full-stack platform that helps LARP organizers and players manage bookings, territories and essential game information in one intuitive mobile experience.

The Challenge
Players relied on multiple platforms to find important game information.
Reserving private scenes required unnecessary steps and navigation.
Players lacked a quick overview of changing territory ownership and events.
Research
Before designing the interface, I interviewed players, surveyed organizers and analyzed existing workflows to uncover the biggest pain points and guide every design decision.






Project overview

Interviewed players and organizers to uncover real user needs.

Organized research into clear product goals and priorities.

Explored concepts through brainstorming and Crazy 8 workshops.

Built wireframes, prototypes and a scalable design system.

Implemented the platform with React, Next.js and Supabase.
Techstack
Modern component architecture.
Scalable application framework.
Database and authentication.
Booking integration.
Deployment and hosting.
Design Highlights

Adds depth without sacrificing readability.

Optimized for one-handed interaction.

Ensures consistency across the platform.
Product mockups

A personalized overview of bookings, notes and recent updates.

Realtime territory ownership and status information.

A streamlined flow for reserving available Bunker scenes.

Private note-taking designed for fast access during gameplay.
Reflection
Working on Tusmørke strengthened my ability to combine UX research, interface design and frontend development into one cohesive product. The project reinforced how valuable user feedback is throughout the design process.
100+
Development hours
12
Top grade for project